Fixed: imported into blender and changed the scale (about 500x-5000x worked for me)
Either there’s something very wrong with my settings or the Mesh filter on Gaea broke.
Gaea ^
Studio v
Scale is set to the recommended 4000. Followed all steps up until converting from parts to terrain.
I did do some toolbox filters though, but as I said in Gaea it looks fine.
Any errors in the output? Never had an issue with this.
I’ll look into this when I get back to my apartment. What version of Gaea are you using?
It may help to go into Blender and stretch the height of your model before importing into Studio.
Thank you so much for the tutorial and intro to Gaea! I’ve been looking for a way to make better large-scale terrain for a while now but with Roblox’s basic terrain tools, it’s been a struggle to do.
With this I’d be able to complete projects in a quarter of the time I usually take because of how quickly Gaea generates complex, natural-looking large-scale terrain.
Can’t wait to start using this in future projects especially with the new heightmaps update. :>>
That was an amazing tutorial it really helps making huge landscapes
Very nice, the existing terrain tools Roblox provides are not very useful.
I couldn’t import it. When I try to use .obj importer, the parsed faces just be 0 and I get nothing. I couldn’t save it as entire terrain because there wasn’t an entire terrain option for me. So, I saved it with a mesher node and built it instead. Is this the problem? Everything looks fine in Blender and I got the mesh code to a script.
Mesher node is the way to go. Make sure that you have the script selected in the object explorer when you use the import plugin.
I did, I checked it. I can’t really understand, do I need to do something else than clicking on the script to select it?
I can’t seem to import my terrain without Studio crashing when I move my camera (60 fps to 0 instantly if attempting to face to the rendered parts), and my laptop has a decent specs. (Ryzen 9 4900H, has 8 cores so total 16 threads and RTX 2060)
It’s important to limit the quality of your LOD when importing as a mesh. By default the triangle count is very high, and the importer generates the mesh with instanced wedge parts.
How can I limit or reduce the LOD quality then?
Decided to revisit this and
Set it somewhere 300 and Roblox will survive from the lag
Making a biggest Terrain makes you lag a lot. Because roblox’s terrain is a bit of heavy.
Great tutorial, although whenever I use mesher and a color node in the same graph, I always get a error with mesher(My plan was to just import into roblox, then not run the terrain conversion script). How can I fix the mesher error?
Why don’t use Triangulate modifier (in blender) instead running that somewhy laggy code?
You might need to render some more faces, but you don’t need to run a laggy command, you can directly convert all the wedges into terrain.
It would be nice if you could also make a tutorial that applies to Mac users. As far as I can tell, Gaea isn’t available on Mac devices. My tip for large scale landscapes? start by using the square tool with a very large size, to get the rough shape of your map down. Then, go through with smaller size tools and refine the map to a point that you like.