Large Streaming Min Radius causes replication of any object to drastically slow down

After experimenting with a larger streaming radius for my game, I’ve noticed if the streaming min radius is too large, objects starts to replicate very very slowly, even if they are right next to your player.

This might be just a limitation of streaming enabled, but I thought I would report it anyways.

Example video of spawning a car taking way longer to replicate when I change streaming min radius from 5k to 10k.

(Sorry for the video being fast, I was trying to keep it under 10mb)

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It’s just a limitation. There’s a thing called time complexity where it has to calculate so much that its slowing everything down. Streaming isn’t meant to have a large minimum radius since that’s against the purpose of streaming in the first place.

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If you are able to provide a repro place we can look into what is going on in your case, but as @TaxFraudBruh mentions using very large minimum radii can impact performance since they server is trying to maintain the minimum radius in memory at all times.

I’d recommend keeping the minimum radius less than 1024 studs if possible.

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