Large SurfaceGui text for simulator display

I want to create a gate in Roblox studio that would say “Cash Needed: $400” (for example) and have the text large enough for people to see further away. However, the textSize limit is 100 and so I have to use RichText to make it large enough. But using RichText at this size would mean I cannot use UIStroke on the text and so I won’t be able to have a border. Here are the two screenshots:


Display where RichText is true and UIStroke doesn’t appear. Only 1 colour can be used and so a border isn’t possible with UIStroke

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In game, the text looks better but it is way too small for a good display.

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Attempt using UIScale at 1.4 does increase size but the text runs away any higher than that.

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Assets used and stored?

UITextSizeConstraint also limits to 100

How can I balance having a UIStroke border while having the large size for Text?

You can decrease SurfaceGui.PixelsPerStud to produce larger text.

The same can be said for CanvasSize if you happen to be using the fixed SizingMode.

1 Like

Thank you! Just reduced PixelsPerStud to 10 and it works amazing! Thank you!

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