Largest game in terms of absolute scale

Idk if anyone else have something similar to this but here goes…

So for the past few days i have been working on a sort of universe simulator where a procedural universe is generated.


Each dot here represents its own separate and unique galaxy. Each galaxy has its own variation in number of arms, colour, size and number of stars.

You can click on a galaxy in this view to explore it for yourself.
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Entering a galaxy will generate its own magnified version as seen below
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You could now zoom in on each star, which numbers around 10k on average for each galaxy. Entering a star will now bring you to the system view as seen here

In this view, everything can be selected, from the star to its planets, moons and even asteroids within the asteroid belt, in order to view its information as seen;

Each star has its own stellar class based from real life ranging from K and M class red dwarfs to O type white giants, with heat output adjusting accordingly.

Considering that 1000 galaxies are generated with each containing an average of 10 000 stars, that gives us an estimated 10 million stars, each having its own unique planetary arrangement if one exists.

If anyone’s curious:

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Awesome! :smiley:

Wow this is so cool! This might just be the best looking (and feeling) universe navigation system on Roblox. Any plans to make the planets visitable with your Roblox character? Or have the ability to fly around your galaxies in a space ship?

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This is very cool!

I found life!

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Whoa. How big is that “moon” on the bottom-right?

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Quite a unique and incredibly interesting game (I’m an astronomy geek so this really speaks to me :smile:); how long have you been working on this? I guess that you also have a strong interest in astronomy and or astrophysics?

I have not searched through the galactic cluster enough yet, but may I suggest that you add binary and ternary star systems if you haven’t done so already.

I started work around Saturday and i probably put in around 8-14 hours in total. I do have a large interest in all things outer space.

Yes i do have multi-star systems planned.

In other news i added elliptical and irregular galaxies in v0.2

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I’ve actually been planning on doing exactly this for a space (duh) game I’m working on. I haven’t gotten around to it yet though. Nice job!

That’s so cool! I was working on a game in the past with an infinite ocean of procedural islands but I stopped working on it.

That’s no moon…

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I’d love to see this I would play this loads if i could have the ability to fly around in a ship and visit planets.

Now just have infinite dimensions

Just released an update so now you can indeed fly around in a ship.

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Controls are very confusing, I don’t suggest using the keyboard for controls that should be done with the mouse, e.g. moving the camera, flying the ship.

The reasoning i had for the control type was so that one can simply look around without worry of having the ship change course.

With that being said, i could implement a sort of option to have mouse control or keyboard control.

You could make it steerable with the mouse, but allow the user to hold down a button to move their mouse freely for example like the alt button in PUBG, or you can let them lock and unlock the mouse.

I will see what i can do. Thanks for the suggestion.

Now it is possible to visit surfaces of worlds, ranging from Terras:

To deserts

Barren worlds, ringlets and asteroids

And ice worlds.

Just about every single entity with the exception of gas giants and stars can have their surfaces explored. Granted its not the same as a robloxian hopping on the surface, but this is a step.

This pushes the number of levels to:

Universe > Galaxy > Solar system > Surface

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this looks really cool, you could probably make this into some universe conquer game or something like that, nice work!

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Oddly reminiscent of No Man’s Sky. But that’s not a bad thing, this game looks great!

Found a lush moon btw. :smiley: