Commitment to Fair Fun and Compliance
One of my goals for Las Vegas at home is to be fully compliant with the Randomized Virtual Items Policy and Community Rules, along with disclosing how the arcade operates internally and ensuring all players understand our policies.
Roblox Randomized Virtual Items Policy
Game developers commonly create an in-game economy which lets players buy/earn virtual items, upgrades, currency, etc. Under our Terms of Use , developers must indicate the actual numerical odds of what players may receive when purchasing a random virtual item, either for Robux or other currency.
A player buys virtual coins in exchange for Robux (non-random purchase). Later, the player throws a virtual coin into a fountain to receive a random virtual item. In this scenario, you must disclose the odds of receiving each type of random item before the player throws the virtual coin into the fountain.
In compliance with the Randomized Virtual Items Policy, all luck-based games in the arcade have their payouts and odds listed either on the game itself or on the payout odds pamphlet all players have in their backpack.
Games in the arcade are played using credits, a currency that can be purchased with Robux. When playing these games, players will receive a fully randomized outcome in the number of tickets they can win. By having signage and pamphlets listing the payouts and odds of tickets a player will receive in exchange for spending credits, the purchased virtual currency, Las Vegas at home is in full compliance with the Randomized Virtual Items Policy.
Roblox Community Rules
Except where prohibited by local law or regulation, we allow the portrayal of gambling in experiences, no real money, Robux, or anything that can become real money or Robux, may be exchanged in these experiences. We also require that the odds of winning be fair and not skewed in the developer’s favor.
Las Vegas at home is an arcade, not a robux gambling game. Gambling would be paying out in credits, the currency used to play the arcade games. Instead, players receive the randomized virtual item, tickets, in compliance with the Randomized Virtual Items Policy. The only exception to this is the daily credit wheel, which does pay out in credits; however, the credit wheel is free to play and does not take any currency as payment to play. This keeps the credit wheel in compliance with the Community Rules.
The portrayal of gambling is present throughout Las Vegas at home with the casino-themed map and arcade games. In compliance with the Community Rules, no Robux or real money is exchanged in any of the arcade games that portray gambling. Instead, credits and tickets are exchanged, which cannot be converted into Robux or real money.
Tickets cannot be converted into credits. Credits and tickets are the same value. Every time players put credits into a game they are guaranteed at least that amount of tickets when the game finishes. If a player puts 10 credits into a game they will always win at least 10 tickets. It is impossible for a player to drop their total value while playing any of the arcade games, therefore, no actual gambling is present as that would involve the chance of dropping total value.
The arcade has a private currency called tokens which are used at various tournament games in the arcade. These tournament games participate in actual gambling as part of events hosted by private server owners and arcade staff. Tokens cannot be purchased with Robux or real money, cannot be converted into credits or tickets (or vice versa), and can only be given to players with admin commands. This keeps tokens and the tournament games in compliance with the Community Rules.
None of the games in the arcade use rigged payout systems or have their payouts and odds changed during peak traffic. Every outcome of a game is 100% random, with an equal chance of payouts between plays all the time. Any changes to the payouts and odds of a game (such as for progression balancing) are disclosed to all players.
Keeping the arcade games fair and fun provides the best experience for the player and is one of my other goals for Las Vegas at home.
Conclusion
I originally created Las Vegas at home to showcase an arcade with a Las Vegas twist to it. I never intend to defraud my players or act unethically against the Randomized Virtual Items Policy, Community Rules, or Roblox’s Terms of Use. I am open to and encourage criticism and suggestions for how I can make Las Vegas at home one of the best arcade games on the platform.
You can contact me and my staff through our Discord server under the Social Links for Las Vegas at home, here on the DevForum, or through roblox message.
Hope you enjoy the game!