I tried sponsoring for 100 robux which got about 5 visits.
I also added the butterfly guide as a freebie for the first player to start a server. After that it is 5 gold, but that should be easy to find in the maze.
Ideas wanted.
Make the mazes static instead of random
Let the first user to join configure the server: Maze size, number of monsters, time limit
Add more maze contents - like a map, weapons. (What items?)
Add pets
Add a weapon that is easy to use on mobile, meaning no aiming required
Get someone onboard in the project to build a more appealing environment
Give it up and open source the whole thing - people are not interested in maze games
0voters
In any case, I learned some rudimentary Lua/Roblox. I am just not sure if it makes sense to continue.
Hi. I had a play through of your game and it was quite good fun. The boss dragon was tough to beat but fun, however he could still damage me wqhen I had completed the maze and was on the podium. The main problem I found was that entire areas could be ded ends, so whole sections of the map had to be retraced.
I think the style of the game environment is a little basic and the game thumbnail and icon could be improved to look more appealing. Look how other games style things and try to copy a style you like.
Donāt give up, even if the game doesnāt go anywhere, each game you make is a huge learning experience and you improve each time.
Iād change the way the game is. Itās too easy to jump around and see the maze, too easy to just pass by the enemies. The timer doesnāt feel pressuring compared to the environment.
You could do a mystery-horror theme maze; I remember a long while ago there was a Maze Runner game with a massive dark maze that Iād wander around because supposedly there was actually an exit. Though Iād make it a smaller, less replayable experience.
The mazes are made with the recursive division maze alogrithm. I changed it to stop sub-dividing a little sooner, in order to leave more open space. That way there is less time wandering. I agree that this was a problem.
I also tried switching the walls in the first area out for a model of a wooden fence. It may or may not be an improvement. And I changed the name to something not already used 5 times in other games.
Thank for the feedback. Taller walls in the later levels was an easy one to implement.
I would say the last levels (9 and 10) are a little more horror-ish. They are also larger, so maybe the time pressure increases.
The difficulty and game mechanics are hard to get right. I was considering making them adjustable.
But at the moment the issue is the game does not tempt anyone to actually play, except myself playtesting So there is not so much incentive to tweak the difficulty.
I havnāt played the game, but it seems most maze games have the problem of too much walking, I suggest making the difficulty part mainly not about getting lost, but that if you got lost you would just face punishments (like instead of dead-ends, just a tough crowd of enemies, where if you choose the right way you get an easy pass while the wrong way would be harder to make it through) since the feeling of getting lost in a maze knowing that there is little amount of hope to find the correct way in one of the tens of paths is dreadful, it is better to know that you can just āTry Harderā to get through
Totally agree, getting lost is boring for the player.
I tried to remove the problem by making a butterfly that guides the player through. And increased walking speed.
I made the game uncopylocked yesterday, but I cannot see a download button though. Maybe someone can use a piece of the code. I am kind of stuck.
A maze where all paths lead to the goal would be an alternative, but also make the levels quite short. Or an algorithm that makes a main path with only short side paths.
There is a bunch of issues:
Not fun to replay, once you have beaten the level 10 boss. And level progress is not saved due to the multiplayer nature of Roblox. Maybe that could be fixed by having multiple places, one for each level. But with zero concurrent players at the moment, that is a non-starter.
Maze is too empty and too simplistic (too many bare walls). There is not enough atmosphere.
Trampolines, potions, rotating kill bricks, gold coins might not be enough elements to make the gameplay interesting.
Enemy AI of the drooling zombie is not working well.
Weapons are too hard to use on mobile.
Zombie AI and weaponssystem scripts are from Roblox, so I suppose free for all to use. Other scripts by me and are also free for all to use. The models, textures and sounds are 99% ones I found in the toolbox.
If anybody would like to add stuff to the game and send it to me for inclusion, you are welcome to do so. (How about a tornado that roams the maze. Gun that shoots holes in the walls. Volcano that shoots balls into the air, until there is a pile of balls surrounding it. (Ok, that one is far out.) Rails with a tram that you can ride around the maze.
I also changed the name, see link below. I have a theory that the name should be unique, but similar to names of hit games, in order for people to discover it. I am also warming up to the āhorror genreā suggestion that I got. With a less colorful icon that might work. Levels 1-8 are not too scary, though.
Wow, jumping all over you here. Getting lost in a maze is part of a maze. If anything make it harder. I myself would make it a bit darker too. You are getting attacked by zombies so RAWR!
Also you have some very well made things going on there ā¦ great job over all.
If you want constructive criticism it seems a bit small and you could do more with the background.