Backstory:
Unless you’ve been living under a social media rock for the past 2 years, @TheInnovative was working on a game in 2014 called Last Man Standing. This game became the butt of many jokes because he kept saying he was working on it, but rarely showed any progress due to a loss of motivation. In November, he finally agreed to let me help him with it after months of volunteering. I started rewriting the entire game in the middle of November, and by Christmas weekend we had a minimum viable product that worked. On Christmas day he tweeted out that the game was actually going to be demo’d and released shortly.
On December 30th, we had our first open demo which went… pretty bad, to be generous. Within seconds of people joining the game, we discovered that there were many bugs which we had never anticipated because we did not think that they would happen nor did we even test the game in any way that would make these bugs occur. Due to these bugs, the game was almost entirely unplayable which was quite disappointing. We wrote down every issue that we noticed and I looked into the code and tried to get the game playable for the next demo, which TheInnovative said would be a week later which seemed crazy.
I fixed the bugs and the day for the second demo came. We tested the game again and found more, smaller bugs which we promptly fixed before opening the game up for a 1 hour demo session(which literally just ended). Turns out, the game works, but still has some issues, but it worked.
What we gathered from the demos:
We realized that there was some extreme imbalance between zombies and humans, some mechanics needed to be fine-tuned, and we were missing quite a bit that people wanted. We also gathered that people actually enjoyed this game even though it was broken. People would keep joining the servers in the first demo even though they knew the game was broken: they were really hoping for a working game, which was inspiring. During the second demo, people played for almost the entirety and some people even bought the game after we closed the free demo just to support us and to play it some more. We also had other developers reach out to us with suggestions and had many people show us pictures or vividly explain an issue, which was very helpful as we continue to work on the game.
What’s Next:
We’re planning some updates to the game, including some things that were grayed out in the demos as they either weren’t ready or they were features that would earn us revenue which we didn’t want to get from the demos. There are a lot of fixes to be done, a lot of improvements to be made, and a lot of small things that we have to fine-tune. Weapons are being rewritten very soon as they were the only part of the game I did not rewrite before the demos. New features are also being added to make the game a much more enjoyable experience, and we’re hopeful for a release by the end of January, but with how much work there is to be done, we’re flexible for February as well, so don’t expect a set release date just yet.
One strange issue that we encountered which we are unsure about is an extreme latency issue between clients and the Roblox server. It happened infrequently, but enough times to make us curious, that the server would seemingly freeze for a few seconds which would cause chat messages to be delayed by many seconds and would also result in issues with our code which didn’t seem possible. Is this latency issue possibly related to the troubles the Roblox servers faced earlier today due to the excess amount of online users? If you noticed this in games other than LMS, please let us know as we’d like an explanation to this phenomena.
If you’ve played the demo, feel free to message either @TheInnovative or myself and we will do our best to satisfy your suggestion or complaint or be thankful for any compliments. We are truly happy to have this game working and look forward to getting this game in the hands of many more players who may enjoy it. Cheers!
This thread will be updated occasionally with progress reports, updates, or to gather feedback in the near future. We hope this game becomes what TheInnovative envisioned years ago and we hope that it is a product enjoyed by many people.