local UIS = game:GetService("UserInputService")
local RS = game:GetService("ReplicatedStorage")
local Modules = RS:WaitForChild("Modules")
local Fruit = Modules:WaitForChild("Fruit")
local FM = Fruit:WaitForChild("Devil Fruits")
local FruitModule = require(FM)
local Tool = script.Parent
local ISSummon = Tool.Moves:WaitForChild("SFX"):WaitForChild("Ice Spikes"):WaitForChild("Summon")
local ISDisappear = Tool.Moves:WaitForChild("SFX"):WaitForChild("Ice Spikes"):WaitForChild("Disappear")
local Anims = Tool.Moves:WaitForChild("Animations")
local HIS = Anims:WaitForChild("HoldIceSpikes")
local PIS = Anims:WaitForChild("PunchIceSpikes")
local Player = game.Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HISAnim = Humanoid:LoadAnimation(HIS)
local PISAnim = Humanoid:LoadAnimation(PIS)
local Cooldown1 = false
local Holding1 = false
local remote = RS.RemoteEvents.Fruit
local mouse = Player:GetMouse()
local Cooldown2 = false
local Holding2 = false
local function zmove()
ISSummon:Play()
remote:FireServer("Hie", "Spike", "Start", 3, mouse.Hit)
task.wait(3)
ISDisappear:Play()
end
UIS.InputBegan:Connect(function(Input, Processed)
if Processed then
return
end
if Tool.Moves.Equip.Value == true then
local Gui = PlayerGui[Tool.Moves.Name .. " Moveset"]
if Input.KeyCode == Enum.KeyCode.E then
if Cooldown1 then
if Holding1 then
Cooldown1 = true
Holding1 = true
HISAnim:Play()
Humanoid.WalkSpeed = 0
local startTime = tick()
repeat task.wait()
local currTime = tick() - startTime
local keysPressed = UIS:GetKeysPressed()
if not table.find(keysPressed, Enum.KeyCode.E) then
return
end
until currTime >= 5
HISAnim:Stop()
PISAnim:Play()
PISAnim:GetMarkerReachedSignal("Ice Spikes"):Connect(function()
zmove()
task.wait(3)
Cooldown1 = false
end)
Humanoid.WalkSpeed = 18
Holding1 = false
end
end
end
end
end)
UIS.InputEnded:Connect(function(Input, Processed)
if Processed then
return
end
if Tool.Moves.Equip.Value == true then
if Input.KeyCode == Enum.KeyCode.E then
if Cooldown2 then
if Holding2 then
Cooldown2 = true
Holding2 = true
HISAnim:Stop()
PISAnim:Play()
PISAnim:GetMarkerReachedSignal("Ice Spikes"):Connect(function()
Humanoid.WalkSpeed = 0
zmove()
task.wait(3)
Cooldown2 = false
end)
Humanoid.WalkSpeed = 18
Holding2 = false
end
end
end
end
end)
local UIS = game:GetService("UserInputService")
local RS = game:GetService("ReplicatedStorage")
local Modules = RS:WaitForChild("Modules")
local Fruit = Modules:WaitForChild("Fruit")
local FM = Fruit:WaitForChild("Devil Fruits")
local FruitModule = require(FM)
local Tool = script.Parent
local ISSummon = Tool.Moves:WaitForChild("SFX"):WaitForChild("Ice Spikes"):WaitForChild("Summon")
local ISDisappear = Tool.Moves:WaitForChild("SFX"):WaitForChild("Ice Spikes"):WaitForChild("Disappear")
local Anims = Tool.Moves:WaitForChild("Animations")
local HIS = Anims:WaitForChild("HoldIceSpikes")
local PIS = Anims:WaitForChild("PunchIceSpikes")
local Player = game.Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HISAnim = Humanoid:LoadAnimation(HIS)
local PISAnim = Humanoid:LoadAnimation(PIS)
local Cooldown1 = false
local Holding1 = false
local remote = RS.RemoteEvents.Fruit
local mouse = Player:GetMouse()
local Cooldown2 = false
local Holding2 = false
local function zmove()
ISSummon:Play()
remote:FireServer("Hie", "Spike", "Start", 3, mouse.Hit)
task.wait(3)
ISDisappear:Play()
end
UIS.InputBegan:Connect(function(Input, Processed)
if Processed then
return
end
if Tool.Moves.Equip.Value == true then
local Gui = PlayerGui[Tool.Moves.Name .. " Moveset"]
if Input.KeyCode == Enum.KeyCode.E then
if Cooldown1 then
if Holding1 then
Cooldown1 = true
Holding1 = true
HISAnim:Play()
Humanoid.WalkSpeed = 0
local ePressCheck = false
local startTime = tick()
repeat task.wait()
local currTime = tick() - startTime
local keysPressed = UIS:GetKeysPressed()
for _, key in ipairs(keysPressed) do
if key.KeyCode == Enum.KeyCode.E then
ePressCheck = true
end
if ePressCheck then
ePressCheck = false
continue
elseif not ePressCheck then
return
end
end
until currTime >= 5
HISAnim:Stop()
PISAnim:Play()
PISAnim:GetMarkerReachedSignal("Ice Spikes"):Connect(function()
zmove()
task.wait(3)
Cooldown1 = false
end)
Humanoid.WalkSpeed = 18
Holding1 = false
end
end
end
end
end)
UIS.InputEnded:Connect(function(Input, Processed)
if Processed then
return
end
if Tool.Moves.Equip.Value == true then
if Input.KeyCode == Enum.KeyCode.E then
if Cooldown2 then
if Holding2 then
Cooldown2 = true
Holding2 = true
HISAnim:Stop()
PISAnim:Play()
PISAnim:GetMarkerReachedSignal("Ice Spikes"):Connect(function()
Humanoid.WalkSpeed = 0
zmove()
task.wait(3)
Cooldown2 = false
end)
Humanoid.WalkSpeed = 18
Holding2 = false
end
end
end
end
end)
repeat task.wait()
local currTime = tick() - startTime
local keysPressed = UIS:GetKeysPressed()
for _, key in ipairs(keysPressed) do
if key.KeyCode == Enum.KeyCode.E then
ePressCheck = true
end
if ePressCheck then
ePressCheck = false
continue
elseif not ePressCheck then
return
end
end
until currTime >= 5
GetTouchingParts() returns an array but you need to fetch the value of the KeyCode property of each key returned in that array.
sorry again but I’m still so confused!
What do u mean fetch the value of the keycode property of each key returned in that array? You mean the gettouchingparts??
It’s been 2 days you haven’t responded I don’t mind if you dont but I’m just here waiting since I can’t fix it and I didn’t know what you meant by (I’m pretty curious too)
GetTouchingParts() returns an array but you need to fetch the value of the KeyCode property of each key returned in that array.