Latency - Custom client replication

Does anybody know how could a custom client replicator can be made?

I’ve came across this videoon the internet and it really gave me hope

one idea that I saw being tossed around is: Use remoteEvents/remoteFunctions to pass CFrames to the clients which I am quite skeptical about.

Any ideas are welcomed

Thanks,
Tem

2 Likes

Guessing purely from his network (and the comments section) it seems like his “replicator” is super dependent on remotes and uses a ton of them.

Likely, you’d be better off just using roblox’s built in replicator. There isn’t a huge payoff (especially because of the likely reliance on a high amount of remotes/second.

I am confident other people would likely know an answer however.