I’ve been getting a lot of reports from players accidently playing blocks through the building menu since about a hour ago, this makes it impossible to play my game as you constantly have to delete what was placed when selecting a different block.
I am using Mouse.Button1Down to detect when a player clicks the screen.
Expected behavior
the textbuttons should prevent the blocks from being placed.
This has affected my closed game aswell - testers reported that they are unable to use any button in game. I use TextButtons for them, with MouseButton1Clicked() event connected, so Ig it’s entire functionality of TextButtons broke.
I’ve rolled back a change which should be responsible for this issue. It should be fixed after restarting your client, but let me know if it’s still causing problems!
As a temporary fix, have you tried messing around with the active boolean or trying a different event to detect button click such as textbutton.Activated?
Unfortunately, I believe clients will only update their configurations on startup - so users would have to restart their client, either manually or once an update occurs.