Latest update broke textbuttons and no longer prevents clicks

I’ve been getting a lot of reports from players accidently playing blocks through the building menu since about a hour ago, this makes it impossible to play my game as you constantly have to delete what was placed when selecting a different block.

I am using Mouse.Button1Down to detect when a player clicks the screen.

Expected behavior

the textbuttons should prevent the blocks from being placed.

This has affected my closed game aswell - testers reported that they are unable to use any button in game. I use TextButtons for them, with MouseButton1Clicked() event connected, so Ig it’s entire functionality of TextButtons broke.

1 Like

Thanks for the report!

I’ve rolled back a change which should be responsible for this issue. It should be fixed after restarting your client, but let me know if it’s still causing problems!

2 Likes

Thank you!
I was wondering though, is it not possible to fix this without having to rejoin?

If players have to reload their client, it means 3000 players have to manually close their game and rejoin.

As a temporary fix, have you tried messing around with the active boolean or trying a different event to detect button click such as textbutton.Activated?

Unfortunately, I believe clients will only update their configurations on startup - so users would have to restart their client, either manually or once an update occurs.