New Features
Pursuit Detection
Pursuits can be automatically detected if certain conditions are met:
- Both vehicles (police and suspect) are going over 20 mph
- Both vehicles are within 300 studs of each other every 5 seconds 4 times
- Police vehicle has their lights on (no siren required)
Suspects that are engaged in pursuits receive a wanted level of 2 minutes and a warrant for evading arrest
ALPR System for LEO vehicles
Automatic License Plate Recognition
All police vehicles currently are equipped with an ALPR system. Any civilian car that you drive by will be sent into this ALPR system. You can see if any cars driving by have wanted levels, warrants, and the owner of the vehicles driving by.
4 second cooldown per hit
Law Enforcement Firearms
All departments available now have access to firearms.
These firearms operate the same as civilian guns. There is a combat mode, and you can not get hurt as an officer if you are not in combat mode. However, ammo is free due to the department paying for ammo supply.
There is only a Glock 17 available for the teams. However, in the near future, ranking up will grant access to more guns.
The prompt is at police spawn, but will be in the locker room once we have an official department building.
Law Enforcement Tool Selection
You can now select which tools you want at a locker.
Instead of automatically being given some tools upon spawning into the team, you can now choose which tools you want. The prompt is at police spawn, but will be in the locker room once we have an official department building.
Added Taser for LEO teams
Up to 2 shots per magazine
Infinite Ammo
Keeps player downed for ~5 seconds
Equipped via Tool Selection
Added Tool Store
Only an emulation part for now
Go to the old civilian spawn (where the “gun store” is) and find a light blue neon part that says tool store emulation. You can purchase tools here, which can help you in your criminal enterprise!
There is only the EMV imitator for now, which can rob ATMs.
- Added overhead GUI for wanted players
Shows how many stars they have
- Added “Pay All” button for PayTix app
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Adjustments
- Reset Data once again for a nice refresh
- Having enough traffic violations (numerous speed violations, roadwork violations, etc) will now result in a discharge from any non-civilian team.
This fixes the bug where non-civilians could not switch teams due to being wanted.
- Players now are unable to attach to other calls when player is a primary unit in another call
- Search results for AI callouts are notifications as opposed of a separate GUI
- Players are now 10% smaller in vehicles to make vehicle sizes more balanced
- Cars are now 10% smaller
- ATM robberies now remove EMV Imitator when initiated
- Moved PLD position to above the minimap
- PLD is now embedded into the minimap when expanded
- New player icon for minimap
- Beginner rank for all teams is now “Rookie” instead of “Trainee”
- Minimap GUI improvements
- Added Jail spawn back
- Other improvements
- Backend improvements
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Bug Fixes
- Fixed CAD showing duplicate attached units
- Fixed other CAD bugs
- Fixed bug where CAD would duplicate when exiting/entering vehicles
- Fixed AI callout interaction bug where IDing a victim did not work
- Fixed AI callout interaction where speaking to a ped did not work
- Fixed bug where players could not change teams due to a wanted level
- Fixed bug where players did not receive a wanted level for murder
- Fixed bug where inventory would be enabled during hidden GUI events
- Fixed bug where players were stuck in jail after their sentence