I want to implement characters with layered clothing assets to Blender. However, I still encounter an issue where the layered clothing is in default form with saved position / rotation after export.
original:
exported asset:
Layered clothing has been a while now, and this bug is bothering me since the release. I haven’t tried re-rigging the asset (yet), but are there any other solutions besides that, or do I have to wait for Roblox to fix this?
Thanks.