So I have a problem with my boombox when layered clothing is enabled and worn.
it glitches out the whole Texture on the boombox but I don’t know how to avoid it.
Boombox with Layered clothing worn:
Boombox without Layered clothing worn:
So I have a problem with my boombox when layered clothing is enabled and worn.
it glitches out the whole Texture on the boombox but I don’t know how to avoid it.
Boombox with Layered clothing worn:
Boombox without Layered clothing worn:
Odd, is this boombox an item off catalog or in-game? It looks like an issue of the addition of the layered clothings’ textures to your avatar texture overlapping where the boombox is UV mapped to.
the boombox is in-game not off catalog.
Does refreshing/reassigning the texture ID after the boombox is added on a layered clothing player fix it?
The boombox is a MeshPart with a Sound Instance inside it.
idk but i went onto studio and it didn’t do it this time ig its random?
this is very strange because it happens randomly.
just wondering if there is any way to make the layered clothing ignore the boombox.
What does it look like when it is in the PlayerModel?