hello there, i wanted to do a holdable plush with layered clothing (since as i know its the easiest way), but im having trouble when i test the plush on the rig, since it just deforms.
what i’ve done so far:
i followed a tutorial that explains how to make layered clothing, there’s a part where you need to set the weight of your clothing for every part of the rig, and for the hand where the plush is, i painted the whole plush red, i left the plush blue for the other parts (so it just moves whenever the hand moves ig), i skipped the part where u need to cover the entire clothing with the outer cage and i exported the plush to studio, but when i tested it, it just deformed.
after the first attempt i tried covering the whole plush with the outer cage’s hand using sculpting mode, i covered all of the plushie but when i tried it on studio it deformed way more than the first attempt.
if you know how to make plushies or if u have an idea on how to make them lmk i would really appreciate it (also sorry for any grammatical mistakes i dont speak english lol)
I haven’t been able to find ANY tutorials on making holdable accessories, so I figured it out and made one. You will have to know how to make layered clothing which is outside the scope of this post, but here is a good step by step guide I reference all the time: https://youtu.be/vxKg1btrRIQ?si=PBR47XfnJWTxcC1H
You can ignore the caging and weight transfer steps as they don’t apply here.
I made this model recently and it’s a perfect example!
After you have your model, parent the item to the armature like usual and align it with the hand.
Here is the crux of making the item move correctly. You need to weight paint the item to the correct hand its held in. Make sure none of the other bones have any influence. Im not sure how much needs to be painted but I did the whole model with a very low strength brush.