So I keep having bugs with layered clothing. What I hate is that you can’t have more than one mesh in each accessory, I do not want to merge meshes then texture them as it will ruin my game. Creating 2 meshes with 2 separate accessory when it’s meant to be one whole top also ruins it. The spacing between each mesh caused by the InnerCage and OutterCage ruins the shirt.
Also using the puffiness for some items may cause bugs with other non related parts of the body.
Setting puffiness to -1 on a shirt to make it look tighter on the person. Causing the head the warp.
Also the lag is crazy and ruins the game if the mesh has over 5k triangles.
So if you decide to change the mesh colour in game AND studio. Expect (LOTS OF LAG AND PING IN UR STUDIO AND GAME THIS NEEDS TO BE FIXXED!)
Why do I have to keep my meshes LOW Poly because they’re isnt a fix for this?
I understand why UGC has a limit now as they’re clear of the problem and still haven’t decided to fix it.
If you guys have any ideas on how to fix the gap with layered clothing please help me. or if you have a idea that can help with the lag.