Hi,
I’ve been looking into/testing out a few things with layered clothing.
A project of mine uses a skinned mesh Rig that resembles an R6 Mesh.
The mesh is the following; https://gyazo.com/2edc97a26ba4c7a96a2c2fcdcf26fc6c
The issue I’ve been having is with the Cages (OuterCage/InnerCage) for the layered clothing.
From what I’ve been reading in Forums and the Roblox Docs, you can’t create your own cage.
You can only modify the one Roblox provides.
Attempting to modify it with a Shrinkwrap (then moving verticies) or other ways in blender seem inefficient.
Anyone have a better way to go about this for blocky type rigs?