Layered Clothing Stretching on Random Clients

I am using applyhumanoiddescription to add layered clothing to some players. Sometimes it looks normal but other times it looks strange. All beta features are enabled. Streaming is off. It is happening to multiple people.



Here is the function I use to create the humanoid description:

function YoshinoMorph.GetDescription()
	local humDesc = Instance.new("HumanoidDescription")

	-- body parts
	humDesc.LeftArm = 4416785861
	humDesc.RightArm = 4416788553
	humDesc.Torso = 27121265
	humDesc.Face = 141728899
	-- body colors
	local skinColor = Color3.fromRGB(234, 184, 146)
	humDesc.HeadColor = skinColor
	humDesc.TorsoColor = skinColor
	humDesc.LeftArmColor = skinColor
	humDesc.LeftLegColor = skinColor
	humDesc.RightArmColor = skinColor
	humDesc.RightLegColor = skinColor
	-- scaling
	humDesc.BodyTypeScale = 0.5
	humDesc.DepthScale = 1.2
	humDesc.HeightScale = 1.2
	humDesc.WidthScale = 1.2
	humDesc.HeadScale = 1
	-- clothes
	humDesc.Shirt = 9551391513
	humDesc.Pants = 6843992389
	-- accessories
	local accessories = {
		{
			AccessoryType = Enum.AccessoryType.Hair,
			AssetId = 6934208667,
			IsLayered = false,
		},
		{
			AccessoryType = Enum.AccessoryType.TShirt,
			AssetId = 9178789625,
			IsLayered = true,
			Order = 1,
			Puffiness = 0,
		},
		{
			AccessoryType = Enum.AccessoryType.Pants,
			AssetId = 9361905633,
			IsLayered = true,
			Order = 2,
			Puffiness = 0,
		},
		{
			AccessoryType = Enum.AccessoryType.LeftShoe,
			AssetId = 7193104827,
			IsLayered = true,
			Order = 3,
			Puffiness = 0,
		},
		{
			AccessoryType = Enum.AccessoryType.RightShoe,
			AssetId = 7193106211,
			IsLayered = true,
			Order = 3,
			Puffiness = 0,
		},
	}
	humDesc:SetAccessories(accessories, true)
	-- animations
	humDesc.IdleAnimation = 734327140
	humDesc.RunAnimation = 3236849826
	humDesc.JumpAnimation = 658832070
	humDesc.FallAnimation = 658831500
	
	return humDesc
end

2 Likes

Thanks for reporting this, we’re taking a look and will follow up soon.

3 Likes

Following up in a private thread.

1 Like

So far we have been unable to reproduce this and the dev reports it is happening less frequently. If the situation changes or if any other devs experience the same issue, we will continue to investigate.