Hello! I’m new to Roblox Development and incredibly happy to be here with the ability to post (finally!)
I would love if someone could impart their LC wisdom upon me, for I have not been successful in finding topics which address hoods specific to the head types, or deformation of ears/other hood features.
Goals
1) I’m trying to get this polar bear kigurumi I’ve been designing - which I am listing on the marketplace as a jacket
- to render above players’ hair, or at least to render at a height that covers as much hair as possible.
2) I’m trying to understand how I should expect LC to deform based on each body type.
Challenges
1) The kigurumi seems to work fine on the R15/Rthro avatars, in that when I place hair on the avatars I can see the kigurumi hood expand to try to accommodate the hair up to what appears to be some predefined constraint. However, on the blocky heads, the constraint seems tighter, as some hair it doesn’t even try to expand for, and other hair it will expand for but then hair will stick out the sides, when it won’t stick out the sides for the Rthros.
Rthro head - hood covers sides and top of this ponytail hair
Block head - hood covers almost none of the top of the same ponytail hair
Rthro head - hood covers sides of this hair
Block head - hair sticks out the sides of the same hair
- For the Rthros, the bear ears render with only a minor amount of deformation/squish. For the block heads, the squish is extreme and the ears almost disappear into the hood.
The kigurumi in Roblox Studio not on a body. Ears look as intended.
The kigurumi on a Rthro head, only minor deformation of the ears
The kigurumi on a block head - ears are almost completely squished into the hood
What I’ve tried
1) I have tried several caging strategies, from making the cage like a veil that doesn’t indent much between the ears, to making it as tightly wrapped as possible around the ears. I’ve also tried leaving the entire hood outside of the cage as referenced here: https://create.roblox.com/docs/art/accessories/caging-best-practices, and I’ve tried leaving just the ears outside of the cage. I have landed on using the tight cage for now.
The Outer Cage & primary mesh in Blender
- I also tried puffing the hood up and out quite drastically, to try to cover an average hair height. To my surprise, this seemed to have almost no effect at all on the shape of the hood and whether it will deform to accommodate hair.
- I tried using the Accessory Fitting Tool to see if I could make cage updates inside of Roblox Studio, but this thing seems really angry and confused about the owner of the cage. I have a business I’m developing under, so there’s me and there’s my business involved in all this, but no one else. Whether I load it with me as the creator or my business as the creator, Studio doesn’t want to give me access to the Cage Brush.
No cage brush for you! (me)
Questions
1) I’ve read about the deprecated puffiness settings (RIP
though I never had the joy of knowing them). So if those aren’t a thing, is there some setting I’m supposed to be playing with that lets me specify that I want this thing to sit on top of and outside of hair, or at least to just be puffy? I don’t want players to have to be bald for this suit to make sense. I know I can add hair to the kigurumi itself, but I’m already taking up the shirt, pants, and jacket area, I want players to be able to have fun and pick their own look as much as possible.
2) Does all LC on the block heads deform with such extremity that I should not expect to be able to put big ears on anything? I kinda like the cute squished look on the bear ears for the block heads, but I was planning to make a series of kigurumis, and I feel like this is going to be prohibitive to things like fox ears or horns which only make sense if pointy.
Is there a post or documentation where I can go see what the deformation around each model is? I am still learning caging but I feel like a picture would help set my expectations.
Thank you so much for taking the time to read this and share your knowledge. I super appreciate it! ![]()








