wait(1)
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false)
local players = game:GetService("Players")
local template = script.Parent:WaitForChild("Template")
template.Visible = false
local cardFolder = script.Parent:WaitForChild("PlayerCards")
local RS = game:GetService("ReplicatedStorage")
local AddPlayer = RS.Events:WaitForChild("AddPlayer")
local player = players.LocalPlayer
local nationAppearance = {
nation0 = {id = "http://www.roblox.com/asset/?id=4546505330"; pre = "A"};
nation1 = {id = "http://www.roblox.com/asset/?id=4546504176"; pre = "B"};
nation2 = {id = "http://www.roblox.com/asset/?id=4546504760"; pre = "C"};
nation3 = {id = "http://www.roblox.com/asset/?id=4546505025"; pre = "D"};
}
local cards = {}
function playerAdded(p)
local card = template:Clone()
local Squad = p.leaderstats:WaitForChild("Squad")
local MagicKnight = p.leaderstats:WaitForChild("MagicKnight")
local FN = p:WaitForChild("FirstName")
local function setSquad()
if Squad.Value == "Black Bulls" then
card.NationID.Image = "rbxassetid://6565114368"
card.Username.BackgroundColor = BrickColor.Black()
card.Username.BackgroundTransparency = 0.5
print("Squad Changed")
elseif Squad.Value == "Golden Dawn" then
card.NationID.Image = "rbxassetid://6599249876"
card.Username.BackgroundColor = BrickColor.new("New Yeller")
card.Username.BackgroundTransparency = 0.5
elseif Squad.Value == "Silver Eagle" then
card.NationID.Image = "rbxassetid://6598950456"
card.Username.BackgroundColor = BrickColor.new("Wheat")
card.Username.BackgroundTransparency = 0.5
elseif Squad.Value == "Blue Rose" then
card.NationID.Image = "rbxassetid://6598992885"
card.Username.BackgroundColor = BrickColor.new("Really blue")
card.Username.BackgroundTransparency = 0.5
elseif Squad.Value == "Crimson Lion" then
card.NationID.Image = "rbxassetid://6598998119"
card.Username.BackgroundColor = BrickColor.new("Really red")
card.Username.BackgroundTransparency = 0.5
elseif Squad.Value == "Green Mantis" then
card.NationID.Image = "rbxassetid://6599003599"
card.Username.BackgroundColor = BrickColor.new("Bright green")
card.Username.BackgroundTransparency = 0.5
elseif Squad.Value == "Coral Peacock" then
card.NationID.Image = "rbxassetid://6599014259"
card.Username.BackgroundColor = BrickColor.new("Hot pink")
card.Username.BackgroundTransparency = 0.5
elseif Squad.Value == "Purple Orca" then
card.NationID.Image = "rbxassetid://6599021337"
card.Username.BackgroundColor = BrickColor.new("Royal purple")
card.Username.BackgroundTransparency = 0.5
elseif Squad.Value == "Aqua Deer" then
card.NationID.Image = "rbxassetid://6599031156"
card.Username.BackgroundColor = BrickColor.new("Light blue")
card.Username.BackgroundTransparency = 0.5
end
end
setSquad()
card.Username.Text = FN.Value.. " ".. MagicKnight.Value
card.Visible = true
card.Parent = cardFolder
Squad.Changed:Connect(function()
setSquad()
end)
MagicKnight.Changed:connect(function()
card.Username.Text = FN.Value.. " ".. MagicKnight.Value
end)
FN.Changed:Connect(function()
card.Username.Text = FN.Value.. " ".. MagicKnight.Value
end)
card.Username.MouseEnter:Connect(function()
card.Username.Text = p.Name
card.Username.MouseLeave:Wait()
card.Username.Text = FN.Value.. " ".. MagicKnight.Value
end)
table.insert(cards, {
object=card;
player=p;
})
end
--players.PlayerAdded:Connect(p)
--players.PlayerAdded:Connect(function(p)
--playerAdded(p)
--end)
players.PlayerRemoving:Connect(function(p)
for i ,v in pairs(cards) do
if v.player == p then
v.object:Destroy()
table.remove(cards, i)
end
end
end)
for _,v in pairs(players:GetPlayers()) do
coroutine.wrap(playerAdded)(v)
end
local frame = script.Parent.Parent.Parent
game:GetService("UserInputService").InputBegan:Connect(function(input, processed)
if not processed and input.KeyCode == Enum.KeyCode.Tab then
frame.Visible = not frame.Visible
end
end)
I scripted a leaderboard it kind of works. When there players already in the server it shows them ,but when a player joins the server it won’t work.
How would I make a function run when a player join the games. I tried using game.Players.PlayerAdded:Connect(function() etc. It didn’t work. Any ideas?