Leaderstats folders are not creating?

  1. What do you want to achieve?
    I just want the folders to be created, like the code to work.

  2. What is the issue?
    The playeradded function doesnt seem to work at all.

-- DATASTORE --
local DataStore2 = require(1936396537)

DataStore2.Combine("MasterK", "Level", "XP")

local defaultLevel = 1
local defaultXP = 0


local xpToLevelUp = function(level)
	return 100 + level * 35
end


game:GetService("Players").PlayerAdded:Connect(function(player)
	print("lol")
	-- misc --
	local misc = Instance.new("Folder", player)
	misc.Name = "Misc"
	
	local xpValue = Instance.new("IntValue", misc)
	xpValue.Name = "XP"

	local xpRequired = Instance.new("IntValue", misc)
	xpRequired.Name = "XPRequired"
	

	-- leaderstats --
	local leaderstats = Instance.new("Folder", player)
	leaderstats.Name = "leaderstats"

	local levelValue = Instance.new("IntValue", leaderstats)
	levelValue.Name = "Level"


	-- get datastores --
	local levelStore = DataStore2("Level", player)
	local xpStore = DataStore2("XP", player)


	-- functions when level and xp are updated --
	local function updateLevel(level)
		player:WaitForChild("leaderstats"):WaitForChild("Level").Value = level
		player:WaitForChild("Misc"):WaitForChild("XPRequired").Value = 100 + level * 35
	end
	
	

	local function updateXP(xp)
		if xp >= xpToLevelUp(levelStore:Get(defaultLevel)) then
			xpStore:Increment(xpToLevelUp(levelStore:Get(defaultLevel)) * -1)
			levelStore:Increment(1) -- level up
		else
			player:WaitForChild("Misc"):WaitForChild("XP").Value = xp
		end
	end

	-- call functions right away one time
	updateLevel(levelStore:Get(defaultLevel))
	updateXP(xpStore:Get(defaultXP))
	

	-- call functions again on updates
	levelStore:OnUpdate(updateLevel)
	xpStore:OnUpdate(updateXP)
	
end)

Maybe I have some spelling mistake somewhere, any help appreciated!

Don’t parent the folder to the player first. Name it then parent it

1 Like

Thank you for responding! Tried but doesnt work.
I don’t get any errors, it doesnt even print the ‘‘lol’’

2 Likes

Fixed it, was requiring an outdated module!

1 Like