You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I made a leaderstats folder in the player with an IntValue called “Noots” to find out how many times a player has pressed the letter N (Or a button on the screen in case of a mobile player) -
What is the issue? Include screenshots / videos if possible!
When two or more players join, the Noots value adds one more point by each player in the server ( I don’t know if I phrased this correctly, you can just see the video I put below to make up the issue) -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have tried some solutions, but not from the Developer Hub, it was me who did them, and this one is the only one that works, but is still broken
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local player = game.Players.LocalPlayer
local debounce = false
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(input, soundglobal)
if input.KeyCode == Enum.KeyCode.N then
if debounce == false then
debounce = true
local sound = script.noot
local newsound = sound:Clone()
newsound.Parent = player.Character:FindFirstChild("HumanoidRootPart")
soundglobal = sound
game.ReplicatedStorage.SendNoot:FireServer(sound)
local hum = player.Character:WaitForChild("Humanoid")
local anim = hum:LoadAnimation(script:FindFirstChildOfClass("Animation"))
anim.Looped = false
anim:Play()
print("noot")
wait(.3)
debounce = false
end
end
end)
player.PlayerGui.ControlMenu.NootMobile.InputBegan:Connect(function(soundglobal)
if debounce == false then
debounce = true
local sound = script.noot
local newsound = sound:Clone()
newsound.Parent = player.Character:FindFirstChild("HumanoidRootPart")
soundglobal = sound
game.ReplicatedStorage.SendNoot:FireServer(sound)
local hum = player.Character:WaitForChild("Humanoid")
local anim = hum:LoadAnimation(script:FindFirstChildOfClass("Animation"))
anim.Looped = false
anim:Play()
print("noot")
wait(.3)
debounce = false
end
end)
The script above the text is the Local Script, put in StarterCharacterScripts
game.ReplicatedStorage.SendNoot.OnServerEvent:Connect(function(player)
local sound = script.noot:Clone()
sound.PitchShiftSoundEffect.Octave = math.random(1,1.5)
sound.Parent = player.Character.HumanoidRootPart
player.leaderstats.Noots.Value +=1
sound:Play()
end)
The script above the text is the Server Script, also put in StarterCharacterScripts
(Clip proving that in single player this doesn’t happen)
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.