Hello all!
I created a mesh texture tree with blender a few days ago and I am having some slight trouble with the leaves. When importing the mesh into studio, the texture for the leaves appear on only one side of the part, and not the other- so the tree appears as only half “foliaged” in comparison to the blender model, as you can see with these two screenshots:
This is the complete blender model that I am trying to import.
Here is the model imported into Roblox Studio.
The only solution I have thought for this would be to duplicate every leaf, and paste another directly 180 degrees from the position of the leaves placed. I am trying to avoid this if at all possible to try and save the number of mesh parts loaded at once. If any of you could provide a solution I would be grateful! I just hope it’s something simple I am missing.
Thank you!