I’m back with another Built It, Play It challenge!
Ever wanted to learn how to add some oomph your games and experiences? Do your weapons need a bit more of a spark? Have you just wondered how cool a place could look with sparkles and explosions everywhere?
Well look no further…
Our next Build It, Play It challenge is all about using Special Effects in your games and experiences. We’ll have two sets of tutorials, depending on your level of development experience, to help take your Studio skills to the next level!
For beginners just getting started in Studio:
You’ll learn how to create the particle effects for blasters in an arcade shooter experience.
For more experienced developers:
You’ll design an interactive tutorial with beams, particle emitters, and scripts.
If you’re not interested in the tutorials, we also have the following:
Complete game template for a round-based arcade shooter
Includes high quality 3D assets and open source code
Open source script for running interactive tutorials
Awesome! cant wait to learn more about special effects! I think its really nice you guys are doing this so people can learn more! Hope to see more like these in the future.
Sweeet! time to learn some special effects! I’ve never done them before so I hope I can finish it perfectly. I hope many can benefit from this, looking for more in the future.
High quality humanoids are useful at times. If you’re trying to make a highly realistic game, rthro and things like that are helpful in making it more realistic for the player, especially if you make custom clothes and models that are also realistic.
It may be similar to Fortnite, but that’s not “trying” to be like it. It’s just another choice for players to use at their avatars. Be happy it’s not the only choice.
I’m not wanting a argument here, I am saying what I feel about your post.
Often times, new developers will have a lack of motivation because they will have just a little they have learned, and no product to properly showcase it in. This can influence new devs to turn their back to development.
I think the Build It, Play It series is really nice, since it essentially provides extra motivation to learn game development.