What do I want to achieve
What i want to achieve is getting the ledge of the part even if its rotation isn’t (0,0,0)
When the orientation of the part isn’t (0,0,0) or rotated
the part Y position is no longer at the top and made the ledge inaccurate.
Here is some images to make things more clear
–Red is what the player supposed to hold on
–Blue is what the player actually hold on
when orientation is (0,0,0)
when orientation is (-90,0,0)
What solutions have I tried so far?
i tried looked around youtube and i tried using CFrame (the one that i made isn’t reliable and im pretty certain i did something wrong with the CFrame but idk what is the problem)
i have looked around dev forums and google and i can’t seem to find the solution to this either.
-- Part of the code-- local origin = Head.CFrame.Position local direction = Head.CFrame.LookVector*3 local ray = workspace:Raycast(origin, direction, RayParams) if ray and canledgeon and not Hanging then local RayPart = ray.Instance if RayPart.Size.Y >= 5 then if Head.Position.Y >= (RayPart.Position.Y + (RayPart.CFrame.Position.Y/2)) - 1 --(RayPart.Size.Y / 2)) - 1 and Head.Position.Y <= RayPart.Position.Y + (RayPart.CFrame.Position.Y/2) --(RayPart.Size.Y/2) and Hum.FloorMaterial == Enum.Material.Air and HRP.Velocity.Y <= 0 then HRP.Anchored = true Hanging = true canledgeon = false HA:Play() print(Player.Name.."is Hanging") end end end
it would be great if you guys can give me some insights and ideas on how to solve this problem
Thanks in advance