yo hello again, i found a bug that’s quite funny:
i do not know what is this bug but i believe it happens when your gameplay is lagging, it is quite funny because i never seen it moved like that XD
it happened when i started to use Cframe.new for Leg Tilting Module
leftHip.C0 = leftHip.C0:Lerp(ikLeftC0 or motor6D.Hips.LeftHip * CFrame.Angles(0, legAngle, 0), interpolationSpeed * normalizedDeltaTime)
rightHip.C0 = rightHip.C0:Lerp(ikRightC0 or motor6D.Hips.RightHip * CFrame.Angles(0, legAngle, 0), interpolationSpeed * normalizedDeltaTime)
leftHip.C0 = leftHip.C0:Lerp(ikLeftC0 or motor6D.Hips.LeftHip * CFrame.new(CframeAngle, 0, 0), interpolationSpeed * normalizedDeltaTime)
rightHip.C0 = rightHip.C0:Lerp(ikRightC0 or motor6D.Hips.RightHip * CFrame.new(CframeAngle, 0, 0), interpolationSpeed * normalizedDeltaTime)
and this is the Cframe Module Config:
local CframeAngle = (self.States.tiltingEnabled and canAngle and rootVelocity.Magnitude > Configuration.activationVelocity and math.rad(directionalVelocity * Configuration.MaxLegAngle) or 0)
* (notInverse and 1 or -1)
idk how to fix this, i tried using Massless Legs, added new leg attachment but still did not work
why did i add Cframe.new on Legs Tilting? so the legs won’t collab to eachother while on 90 angle
this bug only fixed when velocity is low, but a lag device still can cause this bug anytime anywhere
if anyone can fix, thanks a lot! (this bug not important i just felt like it’s funny XD)