When ChatVersion
is set to ‘LegacyChatService’, it is running an ‘expensive’ heartbeat connection relating to bubble chats, even though in my games bubble chat is disabled.
→ Disabling it via game.Chat.BubbleChatEnabled
in run-time or in studio does not change anything.
This heartbeat takes up a huge amount of frametime compared to the other CoreScript heartbeats.
→ The second chunk to the right I also previously reported as running unnecessarily, still no fix.
Possible script in question causing issue, as all indexes match perfectly:
Expected behavior
I expect the script to stop running functions related to bubble chats if game.Chat.BubbleChatEnabled
is false at run-time or in studio.