'LegacyChatService' Continues To Run A Bubble Chat Heartbeat With Bubble Chat Disabled

When ChatVersion is set to ‘LegacyChatService’, it is running an ‘expensive’ heartbeat connection relating to bubble chats, even though in my games bubble chat is disabled.
→ Disabling it via game.Chat.BubbleChatEnabled in run-time or in studio does not change anything.

This heartbeat takes up a huge amount of frametime compared to the other CoreScript heartbeats.
The second chunk to the right I also previously reported as running unnecessarily, still no fix.
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Possible script in question causing issue, as all indexes match perfectly:

Expected behavior

I expect the script to stop running functions related to bubble chats if game.Chat.BubbleChatEnabled is false at run-time or in studio.

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Also get a very similar (don’t have time to research it at the moment, will edit this reply later) heartbeat with the new TextChatService, even though I set BubbleChat, ChatWindow, and ChatBar to enabled to false. This one occurs every ~5-10 frames compared to the above.
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Thanks for the report! We’ll follow up when we have an update for you.

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