About Me
Hello! I’m Brain, a Full-Stack game developer, technical director, and entrepreneur. I have founded and developed many popular titles such as: Iron Seas and Magic Kingdom. Accumulating over 7.5 million visits and 400 thousand MAU.
While I am a full-stack game programmer, I specialize in (and prefer!) designing and developing game frameworks, multi-player, and multi-server networking, physics programming, and Scripting GUIs
With over half a decade of experience developing on the Roblox platform, I have a mastered grasp of the programming language luau and Roblox’s APIs. Along with a strong understanding of industry-standard tools, frameworks, and libraries
Experiences
Jack Morton International
A 31 million dollar marketing agency that worked with CBS to design the set for the US election, who also worked with League of Legends, Samsung, Lenovo, Lego, Facebook.
Where I act as a technical and game design consultant for clients who market through Roblox and the lead game programmer in their upcoming branded Roblox Games.
Iron Seas
Co-Founder, Technical Director, and Software engineer for the leading technological naval game on Roblox, Iron Seas. 915 thousand plays, gunning for the 2021/22 Bloxy “Best use of tech” award. Currently responsible for orchestrating, directing, and leading a team of engineers to create the most advanced naval experience on Roblox. With revolutionary UI, networking, matchmaking, optimization, and physics, pushing the limits of the Roblox platform.
Magic Kingdom Theme Park
Owner, Technical Director, Software Engineer for the most popular Disney-themed theme park on Roblox, with 6.5 million visits. Responsible for leading a team of developers to bring the Disney rides and experience to life. As well as programming UI and monetary systems. Recently added new data, item, and trading systems to create an intuitive and secure item economy.
Open-sourced Resources / Code Samples
EventModule - Effortlessly detect table changes!
https://github.com/Legenderox/EventModule
The library allows you to do table.changed and table:GetPropertyChangedSignal(). No loops, set or get functions, EventModule tables are used just like normal tables and operate fully on metatables. Also works with deep tables.
Documentation:
EventModule - Effortlessly detect table changes!
GuiTrails - 2D trail effects using GUI elements!
https://twitter.com/Legenderox/status/1365814303673221126
https://github.com/Legenderox/GuiTrails
The library allows 2D trail effects on GUI elements similar to the Roblox Trail Instance for parts.
Documentation:
yet to be written
Robi-Framework
https://github.com/Legenderox/Robi-Framework
Object-based GUI framework on the Roblox platform which allows for easier GUI development using OOP. Also serves as a state manager.
Documentation:
yet to be written
GuiUtil
https://github.com/Legenderox/GuiUtil
A library of equations and utility functions to make GUI development much easier.
Documentation:
yet to be written
Tools, Frameworks and Libraries
Strong Grasp
- Rojo
- Github
- Virtual Studio Code (Code editor)
- Trello - Project Management
- Discord - Communications
- AeroGameFramework
- ProfileService
- TestEZ
- Rodux
Basic Understanding
- Knit
- Roact
Availability
I am currently NOT for hire, any update to this in the future will be displayed below as a comment.
Payment
For Long-term positions, I accept an hourly rate. Rates are relatively flexible and depend on the complexity/size of the job, the longevity of the position, and working hours. Generally 30USD+/hour.
Methods
- PayPal
- Robux
- Wire Transfer
- Through my Sole Proprietorship (company)
Contact
- Here on Devforum
- Discord: Legenderox#2954
- Twitter: https://twitter.com/Legenderox
Thanks for reading!