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What do you want to achieve? I dont want the player’s legs doing the splits after jumping
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What is the issue? this image
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What solutions have you tried so far? I dont even know what to try, and nothing has helped
What do you mean by ‘legs doint the splits’?
This maybe would walk npc I don’t know about that i’m not sure if it is
after the player jumps it starts doing the walk animation i think
Stop the animation if the humanoid landed
-- get humanoid
Humanoid.StateChanged:Connect(function()
if Humanoid:GetState() == Enum.HumanoidStateType.Landed then
-- if it's not custom
for i, v in pairs(Humanoid:GetPlayingAnimationTracks()) do
if v.Name == "jump" then
v:Stop()
end
end
end
end)
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