Legs doing the splits

  1. What do you want to achieve? I dont want the player’s legs doing the splits after jumping

  2. What is the issue? this image
    image

  3. What solutions have you tried so far? I dont even know what to try, and nothing has helped

What do you mean by ‘legs doint the splits’?

This maybe would walk npc I don’t know about that i’m not sure if it is

after the player jumps it starts doing the walk animation i think

Stop the animation if the humanoid landed

-- get humanoid
Humanoid.StateChanged:Connect(function()
	if Humanoid:GetState() == Enum.HumanoidStateType.Landed then
		-- if it's not custom
		for i, v in pairs(Humanoid:GetPlayingAnimationTracks()) do
			if v.Name == "jump" then
				v:Stop()
			end
		end
	end
end)

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