Lerping lags when ran on server, but doesn't when I run it on the client

I was trying to make the arms and head of the player’s character move depending on where the player is facing, I used lerping for it, and it actually worked fine on the client, it was smooth, and didn’t stutter. Since I wanted to make other players see this in action, I decided to use a remote event to run the same exact code. Though it kinda works, I don’t like that it begins to stutter.

Is there anyway that I’m able to make the lerp run client side and a separate lerp will happen on the server side?

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I made a client clone to seperate client and server

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You could have “fake” arms on the client’s visual side and adjust the “real” arms on the server.

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It lags because there is always going to be delay between the client and server, for a cheap solution have you tried using both the client and the server versions together?

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