Hi, I want to find the position between two CFrames along with the correct rotation. I have
local CFrame1 = -- cframe here
local CFrame2 = -- cframe here
local interpolationDifference = 0.3 -- any number between 0 and 1
local interpolatedResult = (CFrame1:Inverse() * CFrame2) * interpolationDifference * CFrame2
which would probably work if interpolationDifference didn’t cause an error, since you can’t multiply CFrames by a singular number like with a Vector3. How can I get around this?