Let There Be (Unified) Light! Unified Lighting Enters Studio Beta

I opened Roblox Studio just now to check my lighting and it changed drastically. If I wasn’t a devforum addict I probably wouldn’t understand why things looked so different. I used ShadowMap lighting for the “soft” look. My lighting was changed to Realistic with PrioritizeLightingQuality off. This is what it looked like when I opened studio:

I fixed it to look the same by putting it to Soft with PrioritizeLightingQuality on. This is what it looks like now:

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