Custom Grass Terrain Material Override not Working

It turns out they had a different LightingStyle, but this didn’t happen when I first changed LightingStyle on the 21st of January. Is this issue of textures not working the same intentional?

When the Unified Lighting Update happened, I said this:

The issue (seperate from THIS thread issue) is described better here:

Now, on January 21st when I opened my Project, no matter the LightingStyle, I believe the Terrain looked the exact same. My project before the Unified Lighting Update was ShadowMap. My Terrain looked fine then too. Why would the Terrain look different now if I set the things to match ShadowMap?


I think someone is having the same issue here:

These too: