Let us hook into roblox's respawn button

To be clear this would override existing behavior, only the last BindableEvent registered is ever fired.

Having both the event and Callback implementations seems a bit complicated, does the Callback version override the event or would the event always fire?

We also can’t use a function because currently the variant type doesn’t support functions, maybe a BindableFunction but I don’t like the fact that a developer could cause the CoreScript thread that called it to infinitely yield (not sure if we really need to worry about this though).