Let us use the Asset Manager without Publishing the Place

As a Roblox Dev, it is extremely annoying to have to arbitrarily publish a place just to use the asset manager.
If I’m uploading an asset through the asset manager in an unpublished place, it should just go to my account by default.

Sometimes I just want to upload some assets quickly through my local session of studio and not have to worry about making sure it’s hooked up to an existing experience or that I’m in Team Create.

Currently, I will tend to open up an empty baseplate and then publish it to an empty experience just to let me use the asset manager without interrupting my existing workflow.

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As much as I agree, I don’t think this will happen at all. Roblox is shifting to an “always online” model which includes the “all new games are now published to Roblox” beta.

Realistically it would be easy to accomplish this.

If no experience is loaded, the asset manager could display a list of all the assets owned by your account. Aliases wouldn’t be available, and rbxgameasset links would not be created when uploading.

3 Likes