I really don’t know where to put this topic but I think it’s best to leave it at #help-and-feedback:scripting-support but let’s get started…
we all know that they are values like: IntValues
NumberValues
StringValues
you know what I mean
but I would like you to tell me how each one works or what else could be added as attributes to them.
for example I am going to say something that I think I know
StringValues:
You can only put string values as texts but you can’t put numbers
NumberValues:
You can put all kinds of numbers although I can’t find its main function
IntValues:
You can put all kinds of numbers except: 0.5
that is, they have to be exact values, I think
I want you to provide any additional details or tell me how the other types of values work, for example, BoolValues
Another detail I can give is this:
local tuputamadre = game.WorkSpace.gayelquelolea
local value = 0--tu puta madre maldito
local tumamaeshombre = true
tuputamadre.Touched:Connect:Function()
if tumamaeshombre then
tumamaeshombre = false
value = value + 1
task.wait(2)
tumamaeshombre = true
end
end)
StringValues can be given numbers but they’ll be treated as strings rather than actual numbers
NumberValues allow you to put in any number, including decimals
IntValues can only be given Integers (whole numbers)
BoolValues can only be give true
or false
ObjectValues can be given an instance, such as a part or a humanoid
The others can be understood by their name, which does apply to some I just mentioned (StringValue for example). Color3Value can only be given a color3, Vector3Value only a Vector3, RayValue only a Ray and so on
This can easily be found on the official documentation. Please look for a solution on the internet before creating a topic.
StringValue
NumberValue
IntValue
BoolValue
ObjectValue
BrickColorValue
CFrameValue
Color3Value
Vector3Value
RayValue
Don’t quote the person with your solution. Instead, you should click on the “Solution” button next to the like button. This will mark the topic as resolved and also quote the solution below your original post.
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