Level / Map System

Need help deciding on how the map system in my game should work. So far I have two different ideas for it. Either all the maps are on one main game and the player doesn’t get teleported around place to place when they want to play on a map. Or all the maps are in their own places and the player gets teleported to the map they want to play (for example games like Forgotten Memories and FNAF:COOP). How should I do this map system?

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Could you perhaps tell us what kind of game you’re making?

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I’m making a Mario brother’s inspired platformer game

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So this should be something singleplayer, right?

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Yeah, its only going to be singleplayer

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If you choose to place maps in the main game, the Player would be able to teleport to their chosen map at a faster timing, but if you’re planning to just leave the maps all around (unless you script something to counter this), it would make Players with poorer performance lag or cause the map not to load.

As for teleporting to subplaces for maps, it could make scripting slightly easier, since what you need to do is to script a button to teleport a Player to that subplace, but it would take a slightly longer time when teleporting to a subplace.

Both map systems pretty much have their own pros and cons. It’s up to your scripting on which map system might be a better fit for your game.

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Makes sense, I think I’ll try doing the subplace method. Thank you

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