I can’t even understand why the minimum budget is set so high, it is a huge drawback for developers with low budget (like myself, I can only make 1 campaign with my current 15 ad credits).
And I want to gradually advertise my game to fix parts of the game that isn’t that engaging, instead of advertising once and losing most of the players on those “unengaging” parts
It’s also probably a drawback for Roblox since they’re making it harder for potential front page games to succeed.
So if you guys really want the Ads Manager to be for us, the minimum budget for a campaign should be decreased.
Loving how this new system looks, I haven’t tried it out, but ive bought around 90 ad credits, so i’ll be testing it out. I’m a huge fan of the new 16:9 sponsored experiences as well!
I think Roblox is trying to seperate games with funding from those that don’t have funding to make sure that games that are advertised have the resources to succeed. I do however get your point, possibly lower minimum ad credit budgets could promote more experiences to make it more affordable for good games with a smaller budget.
Please do not ever sunset the classic Ads Manager… we NEED targeting and the new ads manager does not allow us to target at all.
It feels like the new ads manager is for people who don’t understand how to create an effective ad with the classic one? (and also for testing thumbnails which is one good thing)
I will not be using the new ads manager, except for thumbnail testing, until targeting (region, gender, age, devices, genre) is available.
WE NEED TARGETING
Edit: Why is there only one goal? why not more? are there plans to add targeting to the new ads manager?
I’m having issues with the Ads Manager portal, I’ve created a bug report for the issue I’m having but thought this would be a good opportunity to give it a bump
The new Ads Manager system/algorithm is amazing! With it just using 2 ad credits, it has made over 265k impressions and 1.5k plays for my game. And the lifetime budget is 20 which is absolutely insane and amazing!
Edit: 3.34 ad credits spent | Results: 355.7k impressions & 2.1k plays
Edit: 20.00 ad credits spent | Results: 640.2k impressions & 4k plays
Unfortunately, I am unable to create a topic in #feature-requests and none of the other categories fit so I will just let you know here.
Please let us change the Ads Manager timezone because I put PST by mistake as the timezone and since I can’t change it, I have to do time calculations every time I want to run a campaign to determine at what times the campaign will run and end and etc.
Let me know if there actually is a way to change it in case I’m unaware.
Thanks for the feedback! Right now, the new Ads Manager flow only supports Sponsored Experience ads, which is why you’re seeing the “Maximize Plays” goal. For Search or Portal ads, you can still use the Classic flow.
Support for Search in the new flow is on our roadmap, and we’ll be rolling out more formats and goals — like Improve Retention and Drive Revenue — in the coming months.
You mentioned that “Maximize Plays” isn’t exactly what you’re looking for — could you share more about how you’d like to use ads differently? We’d love to hear your feedback.
Totally hear you — Search support is high on our list. It’s on the roadmap, and we’re planning to roll out more formats and goals (like Improve Retention and Drive Robux Spend) in the coming months.
In the meantime, you can still run Search or Portal ads through the Classic flow.
If you have other feedback or ideas, we’d love to hear them — it really helps us shape what’s next.
We totally agree — we believe great ads are content, and we’re focused on building tools that help creators grow their experiences through high-quality, engaging ads. We also have strong moderation in place to help ensure ads meet a high bar.
Thanks for taking the time to share your thoughts — if anything else comes to mind, we’d love to hear it!
Thanks so much for sharing — really appreciate you taking the time. It’s amazing to hear you’ve had success with Roblox Ads! We’re excited to keep improving Ads Manager based on feedback like this, and we’re confident performance will keep getting better! If there’s anything else you’d like to see or share, we’re all ears!
The day you guys make ad credits not cost so much is the day that I will see this as being true lol.
If you are really putting developers first, then you’d at least lessen the pricing needed to get ads up and running. With the old ads feature, there wasn’t a minimum, meaning I could put in a hundred or a thousand Robux in. Now, that doesn’t work. It makes big, established games have no problem getting themselves out there while smaller games making nowhere near as much income are left to rot.
I know this is worded harshly, but it’s how this really is for smaller developers, and developers in struggling economies.
This ENTIRE update means almost nothing to smaller developers until those prices are lowered.