So I’m not sure if anyone else is facing problems like this, but after changing my flashlight to Automatic, it will not revert after changing it to Precise, EVEN AFTER RE-IMPORTING THE MESH. This is a huge problem with the game I have because placing the object in a viewport frame will now produce an object like this
instead of this
If anyone knows of a fix to this issue, please let me know
Once again, this does not happen until I put the item in the viewportframe. In the workspace, it looks just fine.
Ideal for devs if they wants to add in their games the low graphics settings option, so meshes will not be detailed as it is at max settings in their games.
I’m still awaiting a fix for the distorted Meshparts when placing in a Humanoid. Progress on my games has been on-hold ever since this has came out (which is 17 days ago), and my community is beginning to feel impatient. I am unable to do anything about it. All my games rely on rigs which are made out of Meshparts, and are forced to have a Humanoid object inside. This issue should be fixed ASAP, or at least make the option for LOD to be disabled on these types of models. I wouldn’t mind LOD just being temporarily removed from the platform altogether, while we await a fix for both Humanoids distorting mesh as well as the incompatibility with ViewportFrames. My community and I have been waiting nearly 3 weeks for a fix, and this issue has now become frustrating. I really hope this issue gets resolved soon.
Creation of new ones is disabled, but old ones still being rendered. If possible, you can reimport the mesh, otherwise the fix is scheduled to go out on Thursday.
I’m experiencing a bug where the LOD model is showing up for Meshparts with a RenderFidelity of Precise in two conditions:
If the mesh is a descendant of the character (i.e. tools)
or
The mesh is a descendant of a ViewportFrame
in both of these cases, I am always getting a broken LOD model, regardless of distance from the character/camera, and regardless of the fact that LOD is not even enabled.
Please fix this. This is making all of the weapon models/viewport frame models in my game look broken.