Basilically, i decided to work on a small game, one of those types of games that dont last a lot, but have a lot of endings, and i needed feedback on it, unfortunately there isn’t much to it yet, but i will be adding lots more content soon, also keep in mind there might be a bit of loud noises (but rarely)
also if you’re wondering how to get the black hole disaster, do /0 on the calculator
No, you need to click it 50 times in 5 seconds, my apologies about that i might lower the amount in the future tough. (so its doable without a autoclicker)
I think this is a well-made game! The only thing that bothers me is the keyboard smashing animation since it looks weird when I’m not sitting on the chair.
Some elements of the game do not have a debounce, like the papers on the desk, which means you can write multiple Mr. Man letters with no problem. If you missed a debounce in that script, you probably missed it in a lot of other ClickDetectors.
Also just wanted to point out that ProximityPrompts are really good for games like these because mobile players or console players will have more of a tough time trying to interact with tools + other clickables. Also, speaking from a VR player perspective, if you ever decide to add VR support to the game, then ClickDetectors break literally every mechanic of it.
I highly recommend the switch, but if it needs a ClickDetector then stick with it I suppose!
pro-tip for pro gamers: Use Attachments to move the ProximityPrompt inside a part easier