Thanks, but as I said in the “Expected Behavior”, the lights should have their final result immediately.
In my case, if the light is set to ‘Future’, it should be shown in ‘Future’ mode since the start of the game, and not start with ‘ShadowMap’ to then switch to ‘Future’ many seconds after…
Besides that, I’ve tested with the other render options and I had no result:
What’s your graphics level in the escape (little Roblox next to the chat button icon in-game) menu? If it’s Auto, then it will flop around between ShadowMap and Future depending on performance. A new light turning on will usually cause a dip in performance, so this may be the cause. If you manually set your graphics quality to 9 or 10, it should fix this.
I believe this is what @vrtblox was talking about.
You’re right.
In Roblox Player, even set with ‘Auto’, the light is correct right from the start.
In Roblox Studio, changing to the same config while playing to ‘Manual’ and setting to the maximum, solves the problem.