Light beam glitch

I am having this issue with there being too many light beams, they then start to disappear. the gif below shows the issues

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(the gif is just showing how after a certain amount of beams in a single area, they begin to stop rendering)

any help would be appreciated, preferably solutions

It’s probably the rendering engine getting overloaded. I’ve heard too many beams causes issues.
What’s the purpose of so many Beams?

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i am doing a show which has about 65 light beams, i am not quite sure what to do

Do they have to be that close together, or would they be spread apart for your show?
Basically anything that overloads the rendered image will not be shown.

This looks like a distance rendering issue.

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it is a distance rendering issue, a temporary fix that doesnt work perfectly is just changing the segments. unfortunately there is no fix to this issue and its up to roblox to do that

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