I’m trying to create a Backrooms type game and I have a stage that is all dark. In the stage you get a flashlight to navigate your way through to the exit. The only issue is, whenever I approach a wall the flashlight light appears to go through to the next wall and not shine on the wall in front of you. Here is a gif to show the problem: The Backrooms Obby - Roblox Studio (gyazo.com)
Im not too familliar in this area, but I believe the beam will go through the wall, while the spotlight will reflect against it… are the spotlight properties strong enough to be seen against the wall?
Edit: nvm i watched the video again… it seems like your spotlight source is moving past the wall
You should move the flashlight’s lightsource back so that even when ur facing the wall it will light it up. I personally dont like flashlights in shadowmap / voxel lighting exactly because of this reason. I would switch to future.