I’m trying to make some what of a realistic light emitter… I think I’ve come quite far interns of how it use to looks. The pictures below show the current state of the emitter but I’d still like to improve. The dangerous woman tour build was a test to see if it could be used in actual builds. But like I said, I’m still looking to improve… If anyone has any particle properties I could use to help improve could you leave them below? (A screen shot would be helpful) c:
I don’t need Roblox to make a 3D light shaft, I’ve already done it with particles… I just need to improve it because I don’t think it’s at it’s best stage and could definitely be improved on…