Light going backwards

Hello, I am just trying to make some lights, and wondering if there is a way to stop the light from shining backwards. The surface light is pointed one way, but light still shines on the wall behind it.
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Instead of having the part itself have the spotlight, you could use a transparent brick and put it into there then distance it from the wall.

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Alright thanks I’ll try that out

Yeah I should of thought of that, worked great thanks

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You can also add an attachment within a part, move that away from the wall, then add the light to that. It not only saves creating a new part, but also causes the invisible light to automatically follow the visible model part if it’s moved.

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Change your lighting technology from shadowmap to future lighting

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