I’m trying to make a large storage room with a larch hatch above that can open/close but there’s one problem. Light is completely coming through the hatch mesh, but I’m trying to make the room much darker compared to the outside. Anything I can do to fix this?
Did you make the render fidelity precise?
Did you check the Mesh’s CastShadow box (2nd item in Appearance in the Properties)?
It doesn’t look like you have Future lighting enabled. Probably the cause of this.
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