I’m noob builder, how to fix this?
Is it possible without making parts bigger?
Yes, inside the light there’s a property called Shadow or Shadows, I don’t remember. Just make sure to set it to true.
Along with fixing the bug, probably, it makes the game look nicer. So that’s two upsides.
He probably meant the Shadows property of the Spotlight object.
try messing with the ambient and outdoorambient settings
There isn’t a spotlight object from what I understand - it’s just daylight
This is a known issue Roblox somehow won’t fix. Your best bet is to place a massive part above the roof, make the parts thicker, or decrease the outdoor ambience.
Yeah.
I remember somewhere in an announcement, they couldn’t fix it that much.
Adjust your Outdoor Ambient, located in your Lighting’s Properties. Try {0, 0, 0} instead. I think that is the issue.
This is really weird, I thought the Future lighting was supposed to fix issues like this one. I suggest what @daviccitto posted.
I changed Outdoor Ambient, and now everything is ok
Thanks
Future lighting fixes lights leaking through walls but not sunlight leaking through walls.
A really weird problem, I don’t understand why they wouldn’t handle global lighting like all the other.
Very late sorry : ( but here, it may help some people
The light leaking you see is caused by the fake indirect lighting used in games. When the light casts from the virtual sun to the raycast result of the pixel, it shades the area a little darker. Picture this, when you see shadows in roblox, they aren’t fully black, in fact they are usually transparent. This is because of the OutdoorAmbient property. What that does is * fake * the light bounces coming from the sun in real life. In roblox there are no light bounces, as that would takes ages to render. When I’m saying ages, I mean like 20 minutes. If you’ve ever used 3d software then you know what im talking about. So if light bounces arround and thats why shadows are somewhat transparent in real life, then in a room it is fully black if there is no light because the light doesn’t bounce, so it is completely dark. Since roblox doesn’t use light bounces, it just simply simulates making the shadows transparent. Now how do dark rooms in roblox look dark? Well that is because they use this technique that makes a texture like thing of voxels (aka 3d pixels) that (i think they are realitive to the player, idk) and it generates what areas are completely dark and what aren’t. Since this is a voxel texture, it has some issues because all of the things you see are just voxels, so making the walls bigger will help. Since this isn’t actually casting light rays per pixel, you can see light leaks. Anyway thats my essay idk why i did this its been a year but yeah hi hopefully people can learn from this ok singular bye