This is super cool! Will we get image/decal projectors too some day? Not entirely sure if that’s similar to light projection but I see it as a possibility?
Anyways, this will be super useful for fine-tuning light in maps and such, lighting is surprisingly important in a good-looking game so I’m definitely a fan of this update.
Pretty useful feature, thank you Roblox! Finally I won’t have to sit there, feeling silly and rotating through the directional properties trying to work out what side of a part my light object is actually coming out of.
Awesome. This is something I’ve been wanting for quite some time. Light guides are a staple of modern game engines, so I’m glad to see it finally added. The studio team has been on fire these past few months, keep it up.
As much as I dislike the unstable Roblox updates and the constant GUI release and immediate reversions, this is really cool. I currently use a vague plugin for lighting, but this will help me a lot. Great new feature, and I hope more interesting improvements/features will be added as time goes on!
Hello everyone! Today we updated light guides with a fix to how we handle light guides when lights are parented to non-supported instances. Many thanks to @koziahss for bringing this issue to our attention.
We’ve also updated light guides to work better with large angles by providing a center line and keeping light guide struts at a constant length once reaching the 90 degree threshold. We’re still working to fine-tune this and will probably be releasing minor updates here and there to improve the overall accuracy of light guides. @NodeSupport@Mushroom_R
If you have any other requests and/or notice any issues regarding light guides, please let us know.
Here is a video for context of what this update looks like for surface lights, please note this change also affects spot lights in a similar way:
This is awesome! As someone who currently finds it really tedious to convert places from Shadowmap/Voxel to Future, having distinct visuals of each light will definitely speed up the process.