Will there be a feature to drag the sides of the light guides to adjust the angle / size? For example, I may want the light to be at a certain angle so it covers the floor but doesn’t hit the walls, so I could drag the side of the light guide up to the edge of the wall and it will adjust the angle of the light accordingly.
This is a great update! It will speed up doing lighting for your games now.
I can definitely see having more control over lights in the viewport being something useful, your request has been noted.
I’m glad they have it to where you can turn it off and on in the studio settings cause it can get in the way and distract a lot even if you have a lot of spotlights surrounding the area.
Roblox is developing fast!
Thanks to the staff who brought all these updates!
It’s great to have this feature.
I was about to make a plugin to do this. You beat me to it
I think this will be particularly helpful to projects involving dynamic lighting, such as horror or stealth games. It may also help debug code involving light projection algorithms. This is very much appreciated! ^v^
oh
i thought this was about lights being added to parts
like if you spawned a part, and you go inside the properties of it, and then you find some light feature inside it
seems like i didn’t really look at the full post to see what it actually was
I’m generally 100% loving this update! It’s gonna be so useful for players to make a beam light effect! Thank you so much for this amazing update.
Since this is possible, would it be possible to get some script functions to use these guides as well? (Like detection events for lights?)
Or is that already a thing Overall though, very nice to have for building scenes that require better light controls
Really happy this feature was released, I had a bit of trouble working with lighting prior to this update. In my opinion I think it’s much better than the past lighting system.
Only took me a few seconds to find a bug, just grab a surface light, and set the angle to 180. The guidelines will disappear.
It seems while doing this, the width of the guidelines becomes slowly infinite towards 180 degrees.
If you want to see the bug in almost full form, set the range to 1 and the angle to 179.
Here is an example:
Nice update, I’ve always had problems visualising the range of the lights, usually I’d have to turn it to night all the time. Thank you!
Bug: the light guides don’t disappear when you move the lights.
I haven’t selected anything. It’s quite annoying.
When you move it from a parent like the workspace.
Uh oh, that isn’t expected behavior. I thought I’d accounted for this case, but I’ll take a look and hopefully get in a fix by next week. Could you elaborate on the exact steps you took to cause this issue? I’m having some problems reproducing it on my end.
Please refer to the following reply: Light Guides - Visual Assists for Light Projection - #20 by YodelerYoshi
TLDR: A fix for this issue is coming next week
Now this is an update I could really use!! I’ve been struggling a lot with lighting, specifically those pesky spotlights; I feel that it’ll be much easier now
Sorry about that. I meant to say folder not workspace.
It’s actually pretty simple.
-
Create a Folder anywhere
In this case I made a new folder in ReplicatedStorage -
Make any light inside inside the Folder
I created a point light -
Make a part or attachment somewhere in workspace
I made a part in the workspace and an attachment in the terrain object
I also made another point light in the folder -
Move the LightObject into the part or attachment
-
Deselect parts and attachments
What is even stranger is that it stays on even after I delete the LightObjects and the Part and attachments too. https://gyazo.com/e37a32844de3248bbfcd0bab92640282
Edit: This also seems to happen whenever the light is created in somewhere or when I load a new place too.
Such an amazing update for Developers who use lighting in their games.
This update will make lighting easier and faster.
Thank you for being so thorough in your response, this helped a lot! The fix should be in next week.