Hello everyone, the texture for the mesh and the imagelabel for the surfacegui are the complete same. The only difference is that the mesh texture is being influenced by the lighting. Is there a way to disable lightinfluence for meshes?
R u using SurfaceAppearance for the mesh?
Yep, it looks the same using TextureID MeshPart or ColorMap SurfaceAppearance
maybe you could try using a whole black image in the metalnessmap
Nope, doesnt work at all
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