Light Influence on Parts

Hello, good day. I currently have a project that i’m building right now, and i noticed that there are certain faces of a part that is influenced by the light and there’s a face where it’s not. How do i exactly turn that off? I’ve set the Global Shadows to Disabled on Lighting, and i’m currently using the ShadowMap technology because of how it fits to the environment.

Yes, i have tried switching to Voxel but it doesn’t fit with the building i’m working on, so, how do i turn off light influence on parts with ShadowMap?

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You mean that there are some faces of the BasePart really bright?

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Yes, it’s like this:

But i kinda want the faces of the part be equally bright

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To be honest I never thought about doing this, so idk. What about you set the property ‘OutdoorAmbient’ or ‘Ambient’ of the Lighting to Color3.fromRGB(255, 255, 255)? (It will make it bright and help a bit)

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Oh, that worked! Thanks for the help!

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increasing the ambient can fix that easily :slight_smile:

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